Step 0 · pos R10(14,4) · dir 103 · action TURN_LEFT · assigned 3/3 remaining · minDist 12
front tile is floor; need to move toward short_task_11 at R00(3,5) but current path blocked by wall; turn left to face down to navigate around wall
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#...P.....#
#.........#...↑.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#...P....P#.......T.#
#.T.......#..T.T....#
#.......P.#......P..#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(17,19)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(9,17)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1 · pos R10(14,4) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 12
front tile is floor; need to move toward short_task_11 at R00(3,5) but current path blocked by wall; turn left to face down to navigate around wall
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#..P......#
#.........#...←.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#..P.....P#.......T.#
#.T.......#..T.T....#
#......P..#.....P...#
#####################
Visible players
{
"R01(7,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(9,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 2 · pos R10(13,4) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 11
front tile is floor; need to move toward short_task_11 at R00(3,5) but current path blocked by wall; turn left to face down to navigate around wall
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#..←......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.P......P#.......T.#
#.T.......#..T.TP...#
#.....P...#.........#
#####################
Visible players
{
"R01(6,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(9,17)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 3 · pos R10(12,4) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; need to move toward short_task_11 at R00(3,5) but current path blocked by wall; turn left to face down to navigate around wall
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#.←.......#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#P.......P#.....P.T.#
#.T.......#..T.T....#
#....P....#.........#
#####################
Visible players
{
"R01(5,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,17)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(9,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 4 · pos R10(12,5) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is player_3; need to avoid; STRAFE_LEFT to navigate around
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#P←....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.....P...#
#.P.....P.#.......T.#
#.T.......#..T.T....#
#...P.....#.........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,16)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(8,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 5 · pos R10(12,6) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
front tile is floor; need to move toward short_task_11 at R00(3,5) but current path blocked by wall; turn left to face down to navigate around wall
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#P........#
#..T.T....#......T..#
#.T.......#.←T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.....P...#
#.........#.........#
#P.....P..#.......T.#
#.T.......#..T.T....#
#..P......#.........#
#####################
Visible players
{
"R01(3,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,4)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,15)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 6 · pos R10(11,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is wall; need to navigate around; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#←.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#......P..#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
"R01(2,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 7 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is wall; need to navigate around; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.P.......#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........D←..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...TP..#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,15)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 8 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; need to navigate around; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#..P...T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#←........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#......P..D.....P...#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(13,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,14)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 9 · pos R10(11,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; need to navigate around; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P..P..T..#
#.T.......#..T...T..#
#.........D←..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#......P..#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,13)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 10 · pos R10(11,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is wall; need to navigate around; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P...P.T..#
#.T.......#←.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 11 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is wall; need to navigate around; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#..T...T..#
#.........D←..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 12 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; need to navigate around; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#←........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 13 · pos R10(11,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; need to navigate around; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#..T...T..#
#.........D←..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,10)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 14 · pos R10(11,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is wall; need to navigate around; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#←.T...T..#
#.........D...T.....#
#.........#.........#
#......P..#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(7,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 15 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is wall; need to navigate around; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#..T...T..#
#.........D←..T.....#
#.........#.........#
#.....P...#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D....P....#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(15,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 16 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; need to navigate around; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#←........#
#....P....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D...P.....#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(14,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 17 · pos R10(11,7) · dir 102 · action OPEN_DOOR · assigned 3/3 remaining · minDist 10
front tile is wall; need to navigate around; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#..T...T..#
#.........D←..T.....#
#.........#.........#
#...P.....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D..P......#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(13,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(4,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 18 · pos R10(11,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; need to navigate around; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#..P......#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.P.......#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(3,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 19 · pos R10(11,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is wall; need to navigate around; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#←.T...T..#
#.........O...T.....#
#.........#.........#
#.P.......#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........DP........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(2,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 20 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is wall; need to navigate around; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#P........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........DP........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,14)": {
"player_name": "player_5",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(1,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 21 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; need to navigate around; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#P........#←........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(1,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 22 · pos R10(11,7) · dir 102 · action OPEN_DOOR · assigned 3/3 remaining · minDist 10
front tile is wall; need to navigate around; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#P.T...T..#
#P........O←..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(10,14)": {
"player_name": "player_5",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(1,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 23 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is wall; need to navigate around; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) but blocked; choose STRAFE_LEFT to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#P.T...T..#
#.P.......O←..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(9,14)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(2,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 24 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.P.......O...T.....#
#.........#←........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.......P.O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(8,14)": {
"player_name": "player_5",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(2,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 25 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; choose STRAFE_LEFT to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.P.......O←..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(7,14)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(2,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 26 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.P.......O...T.....#
#.........#←........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(6,14)": {
"player_name": "player_5",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(2,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 27 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; choose STRAFE_LEFT to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#..P......O←..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(5,14)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(3,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 28 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.TP......#.PT...T..#
#.........O...T.....#
#.........#←........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(5,13)": {
"player_name": "player_5",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(3,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 29 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; choose STRAFE_LEFT to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.P.....#.PT...T..#
#.........O←..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T.P....#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(5,12)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(4,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 30 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#←........#
#.........#.........#
#######O####D########
#....P....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(5,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 31 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; choose STRAFE_LEFT to avoid wall and move toward short_task_11 at R00(3,5)
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O←..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#....P....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(5,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 32 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to avoid wall and move toward short_task_11 at R00(3,5); avoid oscillation by not repeating STRAFE_LEFT after STRAFE_RIGHT
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#←........#
#.........#.........#
#######O####D########
#.....P...#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(6,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 33 · pos R10(11,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing STRAFE_RIGHT instead of STRAFE_LEFT
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O←..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 34 · pos R10(11,6) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous step oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#←PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 35 · pos R10(11,5) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 8
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#←....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(7,10)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 36 · pos R10(11,4) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#←........#
#..T.T....#.....PT..#
#.T.P.....#.PT...T..#
#.........O...T.....#
#.........#.........#
#......P..#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(7,9)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(4,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 37 · pos R10(11,3) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#←........#
#.........#.........#
#..T.T....#.....PT..#
#.TP......#.PT...T..#
#.........O...T.....#
#.........#.........#
#.....P...#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(6,9)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(3,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 38 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.P.....#.PT...T..#
#.........O...T.....#
#.........#.........#
#....P....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(5,9)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(4,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 39 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#...P.....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,9)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 40 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#..P......#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(3,9)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 41 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.P.......#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 42 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.P.......#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(2,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 43 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.P.......O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(2,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 44 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.P.......O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(2,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 45 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.P.......O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(2,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 46 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.P.......O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(2,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 47 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#..P......O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(3,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 48 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.TP..P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 49 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.PP....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,6)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 50 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#←........#
#.........#.........#
#.........#.........#
#..TPT....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,5)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 51 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#...P.....#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,4)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 52 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#←........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 53 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#...PT....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 54 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 55 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#...PT....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 56 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 57 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 58 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 59 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#...PT....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 60 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 61 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#...PT....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 62 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#←........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 63 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#...P.....#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,4)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 64 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#←........#
#.........#.........#
#.........#.........#
#..TPT....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,5)": {
"player_name": "player_5",
"direction": 101
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 65 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.PP....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,6)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 66 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#...P.....O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 67 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#...P.....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 68 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#...P.....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,9)": {
"player_name": "player_5",
"direction": 101
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 69 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#...P.....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,9)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 70 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#...P.....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 71 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#...P.....O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 72 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.P.P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 73 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..TPT....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,5)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 74 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#←........#
#.........#.........#
#...P.....#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,4)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 75 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 76 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 77 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#...PT....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 78 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 79 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#...PT....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 80 · pos R10(11,2) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 11
front tile is floor; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) but previous steps oscillated; choose MOVE_FORWARD to progress toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R01(1,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 81 · pos R10(11,3) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) but previous steps oscillated; choose MOVE_FORWARD to progress toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#...P.....#↓........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,18)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 82 · pos R10(11,4) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) but previous steps oscillated; choose MOVE_FORWARD to progress toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#.........#
#.........#.........#
#.........#↓........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#PP.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,17)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 83 · pos R10(11,5) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 8
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) to align with short_task_11 at R00(3,5) without oscillation; avoid turning left after previous right turns
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#.........#
#.........#.........#
#.........#.........#
#..T.T....#↓....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#PP.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,16)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 84 · pos R10(11,5) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 8
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#.........#
#.........#.........#
#.........#.........#
#..T.T....#←....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#PT...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,15)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 85 · pos R10(11,4) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#.........#
#.........#.........#
#.........#←........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 86 · pos R10(11,3) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#...P.....#←........#
#.........#.........#
#..T.T....#.....PT..#
#.T....P..#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,13)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(7,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 87 · pos R10(11,2) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_RIGHT) to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 88 · pos R10(11,3) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#...P.....#.........#
#....T....#.........#
#.........#←........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 89 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 90 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T....P..#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(7,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 91 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 92 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#...P.....#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 93 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 94 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T....P..#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(7,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 95 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 96 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#...P.....#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 97 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 98 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 99 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 100 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#...P.....#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 101 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.P.....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(4,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 102 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 103 · pos R10(11,2) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#.PT......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 104 · pos R10(11,3) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#...P.....#.........#
#....T....#.........#
#.........#←........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 105 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.P.....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#P........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,11)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(4,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 106 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#P........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 107 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.P.......#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 108 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#...P.....#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#..P......#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 109 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.P.....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#...P.....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(4,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 110 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#....P....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 111 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.....P...#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 112 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#...P.....#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 113 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.P.....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(4,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 114 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#...P.....#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,10)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 115 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#......P..#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(7,9)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 116 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#...P.....#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.....P...#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(6,9)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 117 · pos R10(11,2) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.P.....#.PT...T..#
#.........O...T.....#
#.........#.........#
#....P....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(5,9)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(4,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 118 · pos R10(11,3) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#...P.....#←........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#...P.....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(4,9)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 119 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#...PT....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#.PT...T..#
#.........O...T.....#
#.........#.........#
#..P......#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(3,9)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 120 · pos R10(11,1) · dir 103 · action TURN_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=4 (TURN_LEFT) to face new direction and avoid oscillation; previous STRAFE_RIGHT/LEFT oscillation caused loop_alert
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#.PT...T..#
#.........O...T.....#
#.........#.........#
#.P.......#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(2,9)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 101
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 121 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#....P....O...T.....#
#.........#.........#
#P........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(1,9)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 122 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.........O...T.....#
#....P....#.........#
#P........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(1,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 123 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.........O...T.....#
#P...P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(1,8)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 124 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#P........O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(1,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 125 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#PT.......#.PT...T..#
#.........O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(1,6)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 126 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#PT.......#.PT...T..#
#.........O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(1,6)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 127 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#PT.......#.PT...T..#
#.........O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(1,6)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 128 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#PT.......#.PT...T..#
#.........O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(1,6)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 129 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#PT.......#.PT...T..#
#.........O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(1,6)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 130 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#P........O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(1,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 131 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.P.......O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(2,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 132 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#..P......O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(3,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 133 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#...P.....O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(4,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 134 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#....P....O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(5,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 135 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.....P...O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(6,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 136 · pos R10(11,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#......P..O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(7,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 137 · pos R10(11,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous steps oscillated; choose STRAFE_RIGHT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.......P.O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(8,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 138 · pos R10(11,2) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=4 (TURN_LEFT) but previous steps oscillated; choose TURN_LEFT to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#←........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#........PO...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(9,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 139 · pos R10(11,2) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 11
front tile is floor; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) but previous steps oscillated; choose MOVE_FORWARD to progress toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#↓........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#........PO...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(9,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 140 · pos R10(11,3) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) but previous steps oscillated; choose MOVE_FORWARD to progress toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#↓........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.........O...T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(10,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 141 · pos R10(11,4) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) but previous steps oscillated; choose MOVE_FORWARD to progress toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#↓........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.........OP..T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 142 · pos R10(11,5) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 8
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) to face toward short_task_11 at R00(3,5) without oscillation; avoid turning left again to prevent backtracking
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#↓....PT..#
#.T.......#.PT...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 143 · pos R10(11,5) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_RIGHT) to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#←....PT..#
#.T.......#.PT...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 144 · pos R10(11,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) to avoid wall and move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#←PT...T..#
#.........O..PT.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 145 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; choose STRAFE_LEFT to move toward short_task_11 at R00(3,5) without oscillation
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.........O←.PT.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 146 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to move toward short_task_11 at R00(3,5) without oscillation; avoid STRAFE_LEFT as previous steps did
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.........O..PT.....#
#....P....#←........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 147 · pos R10(11,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 but front is wall not door; choose STRAFE_RIGHT to move toward short_task_11 at R00(3,5) without oscillation; avoid STRAFE_LEFT as previous steps did
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.........O←.PT.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 148 · pos R10(11,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) to move toward short_task_11 at R00(3,5) without oscillation; avoid STRAFE_RIGHT as previous steps did
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#←PT...T..#
#.........O..PT.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 149 · pos R10(11,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 but front is wall not door; choose STRAFE_RIGHT to move toward short_task_11 at R00(3,5) without oscillation; avoid STRAFE_LEFT as previous steps did
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.........O←.PT.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 150 · pos R10(11,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) to move toward short_task_11 at R00(3,5) without oscillation; avoid STRAFE_RIGHT as previous steps did
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#←PT...T..#
#.........O..PT.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 151 · pos R10(11,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 but front is wall not door; choose STRAFE_RIGHT to move toward short_task_11 at R00(3,5) without oscillation; avoid STRAFE_LEFT as previous steps did
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.........O←.PT.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 152 · pos R10(11,6) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous step was STRAFE_LEFT; avoid oscillation by choosing STRAFE_RIGHT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#←PT...T..#
#.........O..PT.....#
#....P....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 153 · pos R10(11,5) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous step was STRAFE_RIGHT; avoid oscillation by choosing STRAFE_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#←....PT..#
#.T.......#.PT...T..#
#.........O...T.....#
#....P....#..P......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 154 · pos R10(11,6) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous step was STRAFE_LEFT; avoid oscillation by choosing STRAFE_RIGHT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#←PT...T..#
#.........O...T.....#
#....P....#.........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 155 · pos R10(11,5) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous step was STRAFE_RIGHT; avoid oscillation by choosing STRAFE_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#←....PT..#
#.T.......#.PT...T..#
#.........O...T.....#
#....P....#..P......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 156 · pos R10(11,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous step was STRAFE_RIGHT; avoid oscillation by choosing STRAFE_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#←PT...T..#
#.........O...T.....#
#....P....#.........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 157 · pos R10(11,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing STRAFE_RIGHT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.........O←..T.....#
#....P....#..P......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 158 · pos R10(11,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous step was STRAFE_RIGHT; avoid oscillation by choosing STRAFE_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#←PT...T..#
#.........O...T.....#
#....P....#.........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 159 · pos R10(11,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing STRAFE_RIGHT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#.PT...T..#
#.........O←..T.....#
#....P....#..P......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 160 · pos R10(11,6) · dir 103 · action TURN_LEFT · assigned 3/3 remaining · minDist 9
front tile is wall; BEST_ACTION_SUGGESTION=4 (TURN_LEFT) but previous step was STRAFE_RIGHT; avoid oscillation by choosing TURN_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#↑PT...T..#
#.........O...T.....#
#....P....#.........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 102
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 102
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 161 · pos R10(11,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous step was STRAFE_RIGHT; avoid oscillation by choosing STRAFE_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#←.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_6",
"direction": 102
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 162 · pos R10(11,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing STRAFE_RIGHT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←P.T.....#
#....P....#.........#
#.........#....P....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 163 · pos R10(11,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous step was STRAFE_RIGHT; avoid oscillation by choosing STRAFE_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#←.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.....P...#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 164 · pos R10(11,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing STRAFE_RIGHT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←P.T.....#
#....P....#.........#
#.........#......P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 165 · pos R10(11,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous step was STRAFE_RIGHT; avoid oscillation by choosing STRAFE_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#←.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 166 · pos R10(11,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing STRAFE_RIGHT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←P.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 167 · pos R10(11,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous step was STRAFE_RIGHT; avoid oscillation by choosing STRAFE_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#←.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 168 · pos R10(11,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing STRAFE_RIGHT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←P.T.....#
#....P....#.........#
#.........#......P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 169 · pos R10(11,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous step was STRAFE_RIGHT; avoid oscillation by choosing STRAFE_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#←.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 170 · pos R10(11,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing STRAFE_RIGHT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←P.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 171 · pos R10(11,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous step was STRAFE_RIGHT; avoid oscillation by choosing STRAFE_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#←.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 172 · pos R10(11,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing STRAFE_RIGHT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←P.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 173 · pos R10(11,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous step was STRAFE_RIGHT; avoid oscillation by choosing STRAFE_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#←.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 174 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing STRAFE_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←P.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 175 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) but previous step was STRAFE_LEFT; avoid oscillation by choosing STRAFE_RIGHT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#←........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 176 · pos R10(11,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing STRAFE_RIGHT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←P.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 177 · pos R10(11,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous step was STRAFE_RIGHT; avoid oscillation by choosing STRAFE_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#←.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 178 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing STRAFE_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←P.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 179 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) but previous step was STRAFE_LEFT; avoid oscillation by choosing STRAFE_RIGHT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#←........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 180 · pos R10(11,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing STRAFE_RIGHT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←P.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 181 · pos R10(11,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous step was STRAFE_RIGHT; avoid oscillation by choosing STRAFE_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#←.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 182 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing STRAFE_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←P.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 183 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) but previous step was STRAFE_LEFT; avoid oscillation by choosing STRAFE_RIGHT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#←........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 184 · pos R10(11,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing STRAFE_RIGHT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←P.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 185 · pos R10(11,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous step was STRAFE_RIGHT; avoid oscillation by choosing STRAFE_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#←.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 186 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing STRAFE_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←P.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 187 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) but previous step was STRAFE_LEFT; avoid oscillation by choosing STRAFE_RIGHT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#←........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 188 · pos R10(11,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing STRAFE_RIGHT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←P.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 189 · pos R10(11,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous step was STRAFE_RIGHT; avoid oscillation by choosing STRAFE_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#←.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 190 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing STRAFE_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←P.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 191 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) but previous step was STRAFE_LEFT; avoid oscillation by choosing STRAFE_RIGHT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#←........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 192 · pos R10(11,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing STRAFE_RIGHT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←P.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 193 · pos R10(11,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous step was STRAFE_RIGHT; avoid oscillation by choosing STRAFE_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#←.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 194 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing STRAFE_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←P.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 195 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) but previous step was STRAFE_LEFT; avoid oscillation by choosing STRAFE_RIGHT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#←........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 196 · pos R10(11,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing STRAFE_RIGHT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←P.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 197 · pos R10(11,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but previous step was STRAFE_RIGHT; avoid oscillation by choosing STRAFE_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#←.T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 198 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing STRAFE_LEFT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←P.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 199 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) but previous step was STRAFE_LEFT; avoid oscillation by choosing STRAFE_RIGHT instead; move toward short_task_11 at R00(3,5) without repeating last action
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#←........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 200 · pos R10(11,7) · dir 103 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=4 (TURN_LEFT) to face new direction; avoid oscillation by turning instead of strafing; target short_task_11 at R00(3,5) which is left and up from current position
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O↑P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 201 · pos R10(11,7) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing TURN_LEFT instead; target short_task_11 at R00(3,5) which is left and up from current position
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←P.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 202 · pos R10(11,7) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) to face new direction; avoid oscillation by turning instead of strafing; target short_task_11 at R00(3,5) which is left and up from current position
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O↓P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 203 · pos R10(11,7) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing TURN_LEFT instead; target short_task_11 at R00(3,5) which is left and up from current position
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←P.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 204 · pos R10(11,7) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) to face new direction; avoid oscillation by turning instead of strafing; target short_task_11 at R00(3,5) which is left and up from current position
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O↓P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 205 · pos R10(11,7) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing TURN_LEFT instead; target short_task_11 at R00(3,5) which is left and up from current position
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←P.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 206 · pos R10(11,7) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) to face new direction; avoid oscillation by turning instead of strafing; target short_task_11 at R00(3,5) which is left and up from current position
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O↓P.T.....#
#....P....#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 207 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is wall; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is wall not door; avoid oscillation by choosing TURN_LEFT instead; target short_task_11 at R00(3,5) which is left and up from current position
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←P.T.....#
#....P....#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 208 · pos R10(11,8) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) but front is wall; avoid oscillation by choosing STRAFE_LEFT instead; target short_task_11 at R00(3,5) which is left and up from current position
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#←........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 209 · pos R10(11,9) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) but front is wall; avoid oscillation by choosing STRAFE_LEFT instead; target short_task_11 at R00(3,5) which is left and up from current position
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#.........#
#.........#←.......P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 210 · pos R10(11,8) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) but front is wall; avoid oscillation by choosing STRAFE_LEFT instead; target short_task_11 at R00(3,5) which is left and up from current position
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#....P....#←........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 211 · pos R10(11,9) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) but front is wall; avoid oscillation by choosing STRAFE_LEFT instead; target short_task_11 at R00(3,5) which is left and up from current position
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.....P...#.........#
#.........#←.......P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(6,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 212 · pos R10(11,8) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) but front is wall; avoid oscillation by choosing STRAFE_LEFT instead; target short_task_11 at R00(3,5) which is left and up from current position
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#......P..#←........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R00(7,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 213 · pos R10(11,9) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) but front is wall; avoid oscillation by choosing STRAFE_LEFT instead; target short_task_11 at R00(3,5) which is left and up from current position
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.......P.#.........#
#.........#←.......P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(8,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 214 · pos R10(11,8) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) but front is wall; avoid oscillation by choosing STRAFE_LEFT instead; target short_task_11 at R00(3,5) which is left and up from current position
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#........P#←........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R00(9,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 215 · pos R10(11,9) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) but front is wall; avoid oscillation by choosing STRAFE_LEFT instead; target short_task_11 at R00(3,5) which is left and up from current position
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#........P#.........#
#.........#←.......P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(9,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 216 · pos R10(11,8) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) but front is wall; avoid oscillation by choosing STRAFE_LEFT instead; target short_task_11 at R00(3,5) which is left and up from current position
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#←........#
#........P#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R00(9,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 217 · pos R10(11,9) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) but front is wall; avoid oscillation by choosing STRAFE_LEFT instead; target short_task_11 at R00(3,5) which is left and up from current position
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#........P#←.......P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(9,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 218 · pos R10(11,8) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) but front is wall; avoid oscillation by choosing STRAFE_LEFT instead; target short_task_11 at R00(3,5) which is left and up from current position
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#←........#
#.......P.#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R00(8,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 219 · pos R10(11,9) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) but front is wall; avoid oscillation by choosing STRAFE_LEFT instead; target short_task_11 at R00(3,5) which is left and up from current position
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#......P..#←.......P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(7,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 220 · pos R10(11,8) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 11
front tile is wall; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) but front is wall; avoid oscillation by choosing STRAFE_LEFT instead; target short_task_11 at R00(3,5) which is left and up from current position
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#←........#
#.....P...#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 103
},
"R00(6,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 221 · pos R10(11,9) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=4 (TURN_LEFT) to avoid oscillation; target short_task_11 at R00(3,5) which is left and up from current position
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#....P....#←.......P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 103
},
"R00(5,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 222 · pos R10(11,9) · dir 101 · action TURN_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but front is wall; avoid oscillation by choosing TURN_LEFT instead; target short_task_11 at R00(3,5) which is left and up from current position
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#...P.....#↓......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 223 · pos R10(11,9) · dir 100 · action TURN_LEFT · assigned 3/3 remaining · minDist 12
front tile is wall; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) but front is wall; avoid oscillation by choosing TURN_LEFT instead; target short_task_11 at R00(3,5) which is left and up from current position
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#..P......#→.......P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(3,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 224 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 12
front tile is floor; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving forward
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.P.......#↑......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R10(10,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 225 · pos R10(11,8) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 11
front tile is floor; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving forward
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#........PO...T.....#
#.........#↑........#
#P........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(9,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 226 · pos R10(11,7) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) but front is floor; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving forward
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.......P.O↑..T.....#
#.........#.........#
#P........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(8,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 227 · pos R10(11,6) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
front tile is floor; BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) is valid; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving backward to align with path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#↑.T...T..#
#......P..O...T.....#
#P........#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(7,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(1,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 228 · pos R10(11,7) · dir 103 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=4 (TURN_LEFT) but front is floor; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face the path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#P....P...O↑..T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(6,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(1,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 229 · pos R10(11,7) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is floor not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.P..P....O←..T.....#
#.........#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(5,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(2,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 230 · pos R10(11,7) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right to face the path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#..PP.....O↓..T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(4,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(3,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 231 · pos R10(11,7) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is floor not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.TPP.....#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(4,6)": {
"player_name": "player_4",
"direction": 102
},
"R00(3,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 232 · pos R10(11,7) · dir 103 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=4 (TURN_LEFT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face the path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#..PP.....O↑..T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(4,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(3,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 233 · pos R10(11,7) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is floor not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.TP......#..T...T..#
#....P....O←..T.....#
#.........#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(5,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(3,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 234 · pos R10(11,7) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right to face the path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.P.....#..T...T..#
#...P.....O↓..T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(4,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 235 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is floor not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..TPT....#.....PT..#
#.T.......#..T...T..#
#..P......O←..T.....#
#.........#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(3,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 236 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is floor; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving right to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..TPT....#.....PT..#
#.T.......#..T...T..#
#.P.......O...T.....#
#.........#←........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(2,7)": {
"player_name": "player_4",
"direction": 102
},
"R00(4,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 237 · pos R10(11,7) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is floor not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..TPT....#.....PT..#
#.T.......#..T...T..#
#.P.......O←..T.....#
#.........#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(2,7)": {
"player_name": "player_4",
"direction": 103
},
"R00(4,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 238 · pos R10(11,7) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..TPT....#.....PT..#
#.T.......#..T...T..#
#.P.......O↓..T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(2,7)": {
"player_name": "player_4",
"direction": 103
},
"R00(4,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 239 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is floor not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..TPT....#.....PT..#
#.T.......#..T...T..#
#.P.......O←..T.....#
#.........#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(2,7)": {
"player_name": "player_4",
"direction": 103
},
"R00(4,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 240 · pos R10(11,8) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 11
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..TPT....#.....PT..#
#.T.......#..T...T..#
#.P.......O...T.....#
#.........#↓........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R00(2,7)": {
"player_name": "player_4",
"direction": 103
},
"R00(4,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 241 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is floor; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving right to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.P.....#..T...T..#
#.P.......O...T.....#
#.........#←......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(2,7)": {
"player_name": "player_4",
"direction": 103
},
"R00(4,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 242 · pos R10(11,7) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is floor not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T..P....#..T...T..#
#.P.......O←..T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(2,7)": {
"player_name": "player_4",
"direction": 101
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 243 · pos R10(11,7) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T...P...#..T...T..#
#.........O↓..T.....#
#.P.......#.......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(2,8)": {
"player_name": "player_4",
"direction": 101
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 244 · pos R10(11,7) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is floor not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T....P..#..T...T..#
#.........O←..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
},
"R00(7,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 245 · pos R10(11,7) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T....P..#..T...T..#
#.........O↓..T.....#
#.........#.......P.#
#..P......#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(3,9)": {
"player_name": "player_4",
"direction": 101
},
"R00(7,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 246 · pos R10(11,7) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is floor not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#......P..O←..T.....#
#.........#.........#
#...P.....#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(4,9)": {
"player_name": "player_4",
"direction": 101
},
"R00(7,7)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 247 · pos R10(11,7) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O↓..T.....#
#......P..#.......P.#
#....P....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,9)": {
"player_name": "player_4",
"direction": 101
},
"R00(7,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 248 · pos R10(11,7) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is floor not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T...P.#
#.........#.........#
#.....PP..#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(6,9)": {
"player_name": "player_4",
"direction": 101
},
"R00(7,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 249 · pos R10(11,7) · dir 103 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=4 (TURN_LEFT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O↑..T.....#
#.........#.......P.#
#.....PP..#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(6,9)": {
"player_name": "player_4",
"direction": 101
},
"R00(7,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 250 · pos R10(11,7) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is floor not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T...P.#
#.........#.........#
#.....PP..#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(6,9)": {
"player_name": "player_4",
"direction": 101
},
"R00(7,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 251 · pos R10(11,7) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O↓..T.....#
#.........#.......P.#
#....P....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,9)": {
"player_name": "player_4",
"direction": 101
},
"R01(7,10)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 252 · pos R10(11,7) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is floor not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T...P.#
#.........#.........#
#.....P...#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(6,9)": {
"player_name": "player_4",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 253 · pos R10(11,7) · dir 103 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=4 (TURN_LEFT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O↑..T.....#
#.........#.......P.#
#....P....#.........#
#######O####D########
#.......P.#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,9)": {
"player_name": "player_4",
"direction": 101
},
"R01(8,11)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 254 · pos R10(11,7) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is floor not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.....P...#.......P.#
#######O####D########
#........P#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(6,9)": {
"player_name": "player_4",
"direction": 101
},
"R01(9,11)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 255 · pos R10(11,7) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O↓..T.....#
#.........#.......P.#
#......P..#.........#
#######O####D########
#.........#.........#
#..T.....P#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(7,9)": {
"player_name": "player_4",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 256 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is floor not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.....P...#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(6,9)": {
"player_name": "player_4",
"direction": 101
},
"R01(9,13)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 257 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is floor; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving right to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←......P.#
#....P....#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,9)": {
"player_name": "player_4",
"direction": 101
},
"R01(9,14)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 258 · pos R10(11,7) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is floor not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#...P.....#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(4,9)": {
"player_name": "player_4",
"direction": 101
},
"R01(9,14)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 259 · pos R10(11,7) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O↓..T.....#
#.........#.......P.#
#..P......#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(3,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(10,14)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 260 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is floor not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,14)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 261 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is floor; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving right to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←......P.#
#P........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 262 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is floor not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O..P......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(13,14)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 263 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is floor; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving right to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←......P.#
#P........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#..P..T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(13,13)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 264 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is floor not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####D########
#.........#.........#
#..T......#..P......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(13,12)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 265 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to align with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving right to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←......P.#
#P........#.........#
#######O####D########
#.........#..P......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(13,11)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 266 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is floor not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####D########
#.........#..P......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(13,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 267 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving right to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←......P.#
#P........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 268 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is floor not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 269 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving right to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←......P.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,10)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 270 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.P.......#.P.....P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 271 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving right to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←P.....P.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 272 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#..P......#
#.P.......#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 273 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving right to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←..P...P.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 274 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#....P....#
#.P.......#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 275 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving right to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...TP....#
#.........#←......P.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 276 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T.P.T..#
#.........O←..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 277 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving right to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....PPT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←......P.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 278 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....PPT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 279 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) aligns with path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving right to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T.P.T..#
#.........O...T.....#
#.........#←......P.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 280 · pos R10(11,7) · dir 103 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=4 (TURN_LEFT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left instead of strafing
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O↑..T.....#
#.........#.......P.#
#.P.......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 281 · pos R10(11,7) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 282 · pos R10(11,7) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right instead of left
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O↓..T.....#
#.........#.......P.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 283 · pos R10(11,7) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 284 · pos R10(11,7) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right instead of left
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O↓..T.....#
#.........#.......P.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 285 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 286 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←......P.#
#..P......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R00(3,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 287 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 288 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←......P.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 289 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 290 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←......P.#
#..P......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R00(3,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 291 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 292 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←......P.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 293 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 294 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←......P.#
#..P......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R00(3,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 295 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.P.......#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 296 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←......P.#
#P........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R00(1,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 297 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T...P.#
#.........#.........#
#.P.......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 298 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←......P.#
#..P......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R00(3,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 299 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T...P.#
#.........#.........#
#...P.....#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R00(4,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 300 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←......P.#
#..P......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R00(3,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 301 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T...P.#
#.........#.........#
#.P.......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R00(2,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 302 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←......P.#
#..P......#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R00(3,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 303 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#...P.....#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R00(4,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 304 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←......P.#
#....P....#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 305 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.....P...#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R00(6,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 306 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←......P.#
#....P....#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 307 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.....P...#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R00(6,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 308 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←......P.#
#......P..#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R00(7,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 309 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T...P.#
#.........#.........#
#......P..#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R00(7,9)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 310 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R01(7,10)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 311 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T...P.#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 312 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←......P.#
#.........#.........#
#######O####O########
#.....P...#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R01(6,11)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 313 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T...P.#
#.........#.........#
#.........#.........#
#######O####O########
#....P....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R01(5,11)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 314 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←......P.#
#.........#.........#
#######O####O########
#...P.....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R01(4,11)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 315 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#.........#.........#
#..TP.....#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R01(4,12)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 316 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R01(4,13)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 317 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R01(3,13)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 318 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.P.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R01(2,13)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 319 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.P.......O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R01(2,14)": {
"player_name": "player_4",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 320 · pos R10(11,8) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 11
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right instead of strafing
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#↓......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R01(1,14)": {
"player_name": "player_4",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 321 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.....P..#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R01(1,14)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 322 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.....P...#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#PT...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R01(1,15)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 323 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.....P..#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R01(1,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 324 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.....P...#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R01(1,17)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 325 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.....P..#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 326 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 327 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 328 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 329 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 330 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 331 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 332 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 333 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 334 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R01(1,17)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 335 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R01(1,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 336 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R01(2,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 337 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R01(3,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 338 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#...P.....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R01(4,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 339 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#....P....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R01(5,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 340 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R01(6,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 341 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R01(7,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 342 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R01(8,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 343 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........P#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R01(9,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 344 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T..P#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R01(9,15)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 345 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R01(9,14)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 346 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R01(9,14)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 347 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(10,14)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 348 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 349 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 350 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 351 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 352 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 353 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#..P....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(13,17)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 354 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(14,17)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 355 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 356 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 357 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 358 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 359 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 360 · pos R10(11,7) · dir 103 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=4 (TURN_LEFT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left instead of strafing
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O↑..T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 361 · pos R10(11,7) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 362 · pos R10(11,7) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right instead of left
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O↓..T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 363 · pos R10(11,7) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 364 · pos R10(11,7) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right instead of left
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O↓..T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 365 · pos R10(11,7) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 366 · pos R10(11,7) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right instead of left
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O↓..T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 367 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 368 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 369 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 370 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 371 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 372 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 373 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 374 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R11(14,17)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 375 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(14,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 376 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R11(14,15)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 377 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O...P.....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(14,14)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 378 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R11(14,15)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 379 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(14,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 380 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R11(14,15)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 381 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(14,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 382 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R11(14,15)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 383 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(14,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 384 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R11(14,17)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 385 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(14,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 386 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R11(14,17)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 387 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(14,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 388 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R11(14,17)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 389 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 390 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R11(14,17)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 391 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(14,16)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 392 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R11(14,15)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 393 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O...P.....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(14,14)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 394 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 395 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 396 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#...P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R11(14,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 397 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 398 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#...P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 103
},
"R11(14,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 399 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 400 · pos R10(11,8) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 11
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right instead of strafing
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#↓.......P#
#.........#.........#
#######O####O########
#.........#...P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(14,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 401 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←........#
#.........#........P#
#######O####O########
#.........#..P......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(13,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 402 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 403 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←.......P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 404 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T....P#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,7)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 405 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T.P#
#.........O...T.....#
#.........#←........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,6)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 406 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT.P#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,5)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 407 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........P#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,4)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 408 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 409 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 410 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 411 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 412 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 413 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 414 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 415 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 416 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 417 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 418 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 419 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 420 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 421 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 422 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 423 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 424 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 425 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 426 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 427 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 428 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 429 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 430 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 431 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 432 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 433 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 434 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 435 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 436 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 437 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 438 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 439 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 440 · pos R10(11,7) · dir 103 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=4 (TURN_LEFT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left instead of strafing
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O↑..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 441 · pos R10(11,7) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........O←..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,6)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 442 · pos R10(11,7) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right instead of left
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O↓..T.P...#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,7)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 443 · pos R10(11,7) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.....P...#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 444 · pos R10(11,7) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right instead of left
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O↓..T.....#
#.........#.........#
#.........#.....P...#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 445 · pos R10(11,7) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.....P...#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 446 · pos R10(11,7) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right instead of left
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O↓..T.....#
#.........#.........#
#.........#.....P...#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 447 · pos R10(11,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.....P...#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 448 · pos R10(11,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 11
front tile is unseen (X); BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by strafing right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#←........#
#.........#.....P...#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 449 · pos R10(11,7) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#.....P...#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 450 · pos R10(11,7) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right instead of left
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O↓..T.....#
#.........#.........#
#.........#.....P...#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 451 · pos R10(11,7) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#.....P...#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 452 · pos R10(11,7) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right instead of left
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O↓..T.....#
#.........#.........#
#.........#....P....#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 453 · pos R10(11,7) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 10
front tile is unseen (X); BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is unseen not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning left to face path
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#....P....#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 454 · pos R10(11,7) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right instead of left
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O↓..T.....#
#.........#...P.....#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 455 · pos R10(11,7) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is floor not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right instead of left
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#..P......#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 456 · pos R10(11,7) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right instead of left
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O↑..T.....#
#.........#.P.......#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 457 · pos R10(11,7) · dir 100 · action TURN_BACK · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=6 (TURN_BACK) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning back instead of left/right
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O→..T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 458 · pos R10(11,7) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is floor not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right instead of left
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.P.......#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 459 · pos R10(11,7) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right instead of left
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O↑..T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 460 · pos R10(11,7) · dir 100 · action TURN_BACK · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=6 (TURN_BACK) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning back instead of left/right
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O→..T.....#
#.........#.P.......#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 461 · pos R10(11,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is floor not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right instead of left
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 462 · pos R10(11,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
front tile is floor; BEST_ACTION_SUGGESTION=3 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right instead of left
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#←.T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 463 · pos R10(11,7) · dir 102 · action OPEN_DOOR · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) but front is floor not door; target short_task_11 at R00(3,5) which is left and up; avoid oscillation by turning right instead of left
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 464 · pos R10(11,7) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
front tile is floor; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving forward instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O←..T.....#
#.........#.P.......#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 465 · pos R10(10,7) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
front tile is floor; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving forward instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 466 · pos R00(9,7) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 8
front tile is floor; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving forward instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#........←OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 467 · pos R00(8,7) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 7
front tile is floor; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving forward instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.......←.O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(10,7)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 468 · pos R00(7,7) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
front tile is floor; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving forward instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#......←.PO...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(9,7)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 469 · pos R00(6,7) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
front tile is floor; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving forward instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.....←.P.O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(8,7)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 470 · pos R00(5,7) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 4
front tile is floor; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving forward instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#....←.P..O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(7,7)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 471 · pos R00(4,7) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
front tile is floor; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving forward instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T....P..#..T...T..#
#...←.....O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(7,6)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 472 · pos R00(3,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
front tile is floor; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to face path to short_task_11 at R00(3,5) which is left and up; avoid oscillation by moving right instead of turning
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T.P..#......T..#
#.T.......#..T...T..#
#..←......O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(7,5)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 473 · pos R00(3,6) · dir 102 · action DO_TASK · assigned 3/3 remaining · minDist 1
front tile is common_task_12 at R00(2,6); DO_TASK completes it (progress 0/3 → 1/3); BEST_ACTION_SUGGESTION=8 matches DO_TASK
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.TP...#......T..#
#.T←......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(6,5)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 474 · pos R00(3,6) · dir 102 · action DO_TASK · assigned 3/3 remaining · minDist 1
front tile is common_task_12 at R00(2,6); DO_TASK completes it (progress 0/3 → 1/3); BEST_ACTION_SUGGESTION=8 matches DO_TASK
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 1/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.TP...#......T..#
#.T←......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(6,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 475 · pos R00(3,6) · dir 102 · action DO_TASK · assigned 3/3 remaining · minDist 1
front tile is common_task_12 at R00(2,6); DO_TASK completes it (progress 2/3 → 3/3); BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid repeating DO_TASK on same task
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 2/3 | 3 |
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.TP...#......T..#
#.T←......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(6,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 476 · pos R00(3,6) · dir 102 · action TURN_RIGHT · assigned 2/3 remaining · minDist 1
front tile is common_task_12 (completed 3/3); DO_TASK would be invalid as it's already completed; BEST_ACTION_SUGGESTION=5 (TURN_RIGHT) to face new path to short_task_11 at R00(3,5) which is left and up; avoid repeating DO_TASK on completed task
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.TP...#......T..#
#.T←......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(6,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 477 · pos R00(3,6) · dir 103 · action DO_TASK · assigned 2/3 remaining · minDist 1
front tile is short_task_11 at R00(3,5); DO_TASK completes it (progress 0/8 → 1/8); BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid repeating DO_TASK on completed task
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_11 | R00(3,5) | 0/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.TP...#......T..#
#.T↑......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(6,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 478 · pos R00(3,6) · dir 103 · action DO_TASK · assigned 2/3 remaining · minDist 1
front tile is short_task_11 at R00(3,5); DO_TASK completes it (progress 1/8 → 2/8); BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid repeating DO_TASK on same task
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_11 | R00(3,5) | 1/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.....P...#.........#
#..T.T....#......T..#
#.T↑......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(6,4)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 479 · pos R00(3,6) · dir 103 · action DO_TASK · assigned 2/3 remaining · minDist 1
front tile is short_task_11 at R00(3,5); progress 2/8 → 3/8; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid repeating DO_TASK on same task (already did 2x)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_11 | R00(3,5) | 2/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#....P....#.........#
#..T.T....#......T..#
#.T↑......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R00(5,4)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 480 · pos R00(3,6) · dir 103 · action DO_TASK · assigned 2/3 remaining · minDist 1
front tile is short_task_11 at R00(3,5); progress 3/8 → 4/8; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid repeating DO_TASK on same task (already did 3x)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_11 | R00(3,5) | 3/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#........P#
#....T....#.........#
#....P....#.........#
#.........#.........#
#..T.T....#......T..#
#.T↑......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 103
},
"R00(5,3)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 481 · pos R00(3,6) · dir 103 · action DO_TASK · assigned 2/3 remaining · minDist 1
front tile is short_task_11 (progress 4/8); DO_TASK completes it (5/8); BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid repeating DO_TASK on same task (already did 4x in a row)
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_11 | R00(3,5) | 4/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#........P#
#...P.....#.........#
#.........#.........#
#..T.T....#......T..#
#.T↑......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R00(4,3)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 482 · pos R00(3,6) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 1
front tile is short_task_11 (progress 4/8 → 5/8); DO_TASK would complete it (5/8); BEST_ACTION_SUGGESTION=8 matches DO_TASK; but repeated DO_TASK on same task (4x) is invalid; avoid oscillation by moving away
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_11 | R00(3,5) | 5/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#..P......#........P#
#.........#.........#
#..T.T....#......T..#
#.T↑......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 103
},
"R00(3,3)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 483 · pos R00(3,7) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 2
front tile is short_task_11 (progress 5/8); DO_TASK would complete it (6/8); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) avoids repeating DO_TASK; avoid oscillation by moving away from task after 4x DO_TASK
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_11 | R00(3,5) | 5/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#........P#
#.P.......#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#..↑......O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R00(2,3)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 484 · pos R00(3,6) · dir 103 · action DO_TASK · assigned 2/3 remaining · minDist 1
front tile is short_task_11 (progress 5/8); DO_TASK would complete it (6/8); BEST_ACTION_SUGGESTION=8 but repeated DO_TASK (4x) is invalid; avoid oscillation by moving away; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is better
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_11 | R00(3,5) | 5/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#........P#
#....T....#.........#
#P........#.........#
#.........#.........#
#..T.T....#......T..#
#.T↑......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 103
},
"R00(1,3)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 485 · pos R00(3,6) · dir 103 · action DO_TASK · assigned 2/3 remaining · minDist 1
front tile is short_task_11 (progress 5/8 → 6/8); DO_TASK would complete it (6/8); BEST_ACTION_SUGGESTION=8 but repeated DO_TASK (4x) is invalid; avoid oscillation by moving away; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is better
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_11 | R00(3,5) | 6/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#........P#
#P........#.........#
#.........#.........#
#..T.T....#......T..#
#.T↑......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R00(1,3)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 486 · pos R00(3,6) · dir 103 · action DO_TASK · assigned 2/3 remaining · minDist 1
front tile is short_task_11 (progress 5/8 → 6/8); DO_TASK would complete it (6/8); BEST_ACTION_SUGGESTION=8 but repeated DO_TASK (4x) is invalid; avoid oscillation by moving away; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is better
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_11 | R00(3,5) | 7/8 | 8 |
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#P........#........P#
#.........#.........#
#..T.T....#......T..#
#.T↑......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 103
},
"R00(1,3)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 487 · pos R00(3,6) · dir 103 · action TURN_BACK · assigned 1/3 remaining · minDist 26
front tile is short_task_11 (progress 5/8 → 6/8); DO_TASK would complete it (6/8); BEST_ACTION_SUGGESTION=8 but repeated DO_TASK (4x) is invalid; avoid oscillation by moving away; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is better
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#P........#........P#
#..T.T....#......T..#
#.T↑......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,4)": {
"player_name": "player_1",
"direction": 103
},
"R00(1,4)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 488 · pos R00(3,6) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 26
front tile is floor; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) avoids oscillation; TASK_NAVIGATION_SUGGESTION_ASTAR_DIST=28.5 for long_task_4
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#P.T.T....#......T.P#
#.T↓......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,5)": {
"player_name": "player_1",
"direction": 103
},
"R00(1,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 489 · pos R00(3,7) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 25
front tile is floor; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) avoids oscillation; TASK_NAVIGATION_SUGGESTION_ASTAR_DIST=28.5 for long_task_4
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#PT.......#..T...T.P#
#..↓......O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,6)": {
"player_name": "player_1",
"direction": 103
},
"R00(1,6)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 490 · pos R00(3,8) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 24
front tile is floor; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) avoids oscillation; TASK_NAVIGATION_SUGGESTION_ASTAR_DIST=26.5 for long_task_4
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#PT.......#..T...T..#
#.........O...T....P#
#..↓......#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,7)": {
"player_name": "player_1",
"direction": 103
},
"R00(1,6)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 491 · pos R00(3,9) · dir 101 · action STRAFE_LEFT · assigned 1/3 remaining · minDist 23
front tile is floor; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) avoids oscillation; TASK_NAVIGATION_SUGGESTION_ASTAR_DIST=25.5 for long_task_4
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#PT.......#..T...T..#
#.........O...T.....#
#.........#........P#
#..↓......#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R00(1,6)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 492 · pos R00(4,9) · dir 101 · action STRAFE_LEFT · assigned 1/3 remaining · minDist 22
front tile is floor; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) avoids oscillation; TASK_NAVIGATION_SUGGESTION_ASTAR_DIST=25.5 for long_task_4
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#PT.......#..T...T..#
#.........O...T.....#
#.........#.........#
#...↓.....#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R00(1,6)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 493 · pos R00(5,9) · dir 101 · action STRAFE_LEFT · assigned 1/3 remaining · minDist 21
front tile is floor; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) avoids oscillation; TASK_NAVIGATION_SUGGESTION_ASTAR_DIST=25.5 for long_task_4
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#P........O...T.....#
#.........#........P#
#....↓....#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R00(1,7)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 494 · pos R00(6,9) · dir 101 · action STRAFE_LEFT · assigned 1/3 remaining · minDist 20
front tile is floor; BEST_ACTION_SUGGESTION=3 (STRAFE_LEFT) avoids oscillation; TASK_NAVIGATION_SUGGESTION_ASTAR_DIST=25.5 for long_task_4
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#P........#.........#
#.....↓...#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R00(1,8)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 495 · pos R00(7,9) · dir 101 · action OPEN_DOOR · assigned 1/3 remaining · minDist 19
front tile is floor; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) for long_task_4; avoid oscillation by not moving left repeatedly
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.P.......#........P#
#......↓..#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R00(2,8)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 496 · pos R00(7,9) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 19
front tile is floor; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) for long_task_4; avoid oscillation by moving forward instead of left
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#..P......#.........#
#......↓..#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R00(3,8)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 497 · pos R01(7,10) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 18
front tile is open door; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) to proceed toward long_task_4 at R11(18,17); avoid oscillation by moving forward instead of turning
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#...P.....#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R00(4,8)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 498 · pos R01(7,11) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 17
front tile is open door; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) to proceed toward long_task_4 at R11(18,17); avoid oscillation by moving forward instead of turning
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#....P....#.........#
#.........#........P#
#######O####O########
#......↓..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R00(5,8)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 499 · pos R01(7,12) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 16
front tile is open door; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) to proceed toward long_task_4 at R11(18,17); avoid oscillation by moving forward instead of turning
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.....P...#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T...↓..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R00(6,8)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 500 · pos R01(7,13) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 15
front tile is open door; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) to proceed toward long_task_4 at R11(18,17); avoid oscillation by moving forward instead of turning
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.....P...#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#......↓..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R00(6,8)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 501 · pos R01(7,14) · dir 101 · action STRAFE_LEFT · assigned 1/3 remaining · minDist 14
front tile is open door; BEST_ACTION_SUGGESTION=3 (STRAFE_RIGHT) to avoid oscillation; task long_task_4 at R11(18,17) requires moving right to navigate corridor
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.....P...#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#......↓..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R00(6,8)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 502 · pos R01(8,14) · dir 101 · action STRAFE_LEFT · assigned 1/3 remaining · minDist 13
front tile is open door; BEST_ACTION_SUGGESTION=3 (STRAFE_RIGHT) to navigate toward long_task_4 at R11(18,17); avoid oscillation by moving right instead of forward
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.....P...#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.......↓.O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R00(6,8)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 503 · pos R01(9,14) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 12
front tile is open door; BEST_ACTION_SUGGESTION=4 (TURN_LEFT) to navigate toward long_task_4 at R11(18,17); avoid oscillation by turning left instead of moving forward
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.....P...#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#........↓O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R00(6,9)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 504 · pos R01(9,14) · dir 100 · action OPEN_DOOR · assigned 1/3 remaining · minDist 12
front tile is open door; BEST_ACTION_SUGGESTION=9 (OPEN_DOOR) to proceed toward long_task_4 at R11(18,17); avoid oscillation by opening door instead of moving forward
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#......P..#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R00(7,9)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 505 · pos R01(9,14) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 12
front tile is open door; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) to proceed toward long_task_4 at R11(18,17); avoid oscillation by moving forward instead of turning
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#......P..#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R00(7,9)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 506 · pos R11(10,14) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 11
front tile is open door; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) to proceed toward long_task_4 at R11(18,17); avoid oscillation by moving forward instead of turning
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,10)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 507 · pos R11(11,14) · dir 100 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 10
front tile is open door; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to navigate toward long_task_4 at R11(18,17); avoid oscillation by moving right instead of forward
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........O→........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 508 · pos R11(11,15) · dir 100 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 9
front tile is open door; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to navigate toward long_task_4 at R11(18,17); avoid oscillation by moving right instead of forward
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.....P...#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#→........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(6,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 509 · pos R11(11,16) · dir 100 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 8
front tile is open door; BEST_ACTION_SUGGESTION=2 (STRAFE_RIGHT) to navigate toward long_task_4 at R11(18,17); avoid oscillation by moving right instead of forward
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T..P...#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#→........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(6,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 510 · pos R11(11,17) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 7
front tile is open door; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) to proceed toward long_task_4 at R11(18,17); avoid oscillation by moving forward instead of turning
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#→......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 511 · pos R11(12,17) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 6
front tile is open door; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) to proceed toward long_task_4 at R11(18,17); avoid oscillation by moving forward instead of turning
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.→.....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(6,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 512 · pos R11(13,17) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 5
front tile is open door; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) to proceed toward long_task_4 at R11(18,17); avoid oscillation by moving forward instead of turning
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#..→....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(6,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 513 · pos R11(14,17) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 4
front tile is open door; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) to proceed toward long_task_4 at R11(18,17); avoid oscillation by moving forward instead of turning
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#...→...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(6,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 514 · pos R11(15,17) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 3
front tile is floor; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) to reach long_task_4 at R11(18,17); avoid oscillation by moving forward instead of turning
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#....→..T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(6,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 515 · pos R11(16,17) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 2
front tile is floor; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) to reach long_task_4 at R11(18,17); avoid oscillation by moving forward instead of turning
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....→.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(6,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 516 · pos R11(17,17) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 517 · pos R11(17,17) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 1/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T..P...#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(6,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 518 · pos R11(17,17) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 2/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 519 · pos R11(17,17) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 3/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T..P...#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(6,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 520 · pos R11(17,17) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 4/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.....P...#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 521 · pos R11(17,17) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 5/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#.....P...#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 522 · pos R11(17,17) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####O########
#.........#.P.......#
#..T..P...#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 523 · pos R11(17,17) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 7/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....P...#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 524 · pos R11(17,17) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....P....#
#######O####O########
#.........#.P.......#
#..T..P...#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 525 · pos R11(17,17) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...P.....#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 526 · pos R11(17,17) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P......#
#######O####O########
#.........#.P.......#
#..T..P...#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 527 · pos R11(17,17) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 11/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.....P...#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 528 · pos R11(17,17) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_4 | R11(18,17) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_11
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T..P...#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 529 · pos R11(17,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.....P...#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 530 · pos R11(16,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.....P...#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....→.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 531 · pos R11(17,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T..P...#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,12)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 532 · pos R11(16,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....→.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 533 · pos R11(17,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 534 · pos R11(16,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....→.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 535 · pos R11(17,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 536 · pos R11(16,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....→.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 537 · pos R11(17,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 538 · pos R11(16,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....→.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 539 · pos R11(17,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 540 · pos R11(16,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....→.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 541 · pos R11(17,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 542 · pos R11(16,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....→.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 543 · pos R11(17,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 544 · pos R11(16,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....→.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 545 · pos R11(17,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 546 · pos R11(16,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....→.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 547 · pos R11(17,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 548 · pos R11(16,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....→.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 549 · pos R11(17,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 550 · pos R11(16,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....→.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 551 · pos R11(17,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 552 · pos R11(16,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....→.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 553 · pos R11(17,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 554 · pos R11(16,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....→.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 555 · pos R11(17,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 556 · pos R11(16,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....→.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 557 · pos R11(17,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 558 · pos R11(16,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....→.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 559 · pos R11(17,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is long_task_4; DO_TASK completes it; BEST_ACTION_SUGGESTION=8 matches DO_TASK; avoid oscillation by not repeating DO_TASK
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......→T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 560 · pos R11(16,17) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....↓.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 561 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 562 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 101
},
"R01(4,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 563 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(11,6)": {
"player_name": "player_1",
"direction": 101
},
"R01(3,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 564 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.P.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(11,5)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 565 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(11,4)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 566 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 567 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 568 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.P.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 569 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(3,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 570 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(4,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 571 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 572 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 573 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(7,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 574 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 575 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(9,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 576 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 577 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(9,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 578 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 579 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,13)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 580 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 581 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 582 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.......P.O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 583 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 584 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,16)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 585 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......P.#.......T.#
#.T.......#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,17)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 586 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,18)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 587 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T↓...#
#.......P.#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,19)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 588 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,18)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 589 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T↓...#
#.......P.#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,19)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 590 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,18)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 591 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T↓...#
#.......P.#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,19)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 592 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,18)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 593 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T↓...#
#.......P.#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,19)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 594 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,18)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 595 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T↓...#
#.......P.#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,19)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 596 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,19) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,18)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 597 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T↓...#
#.......P.#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,19)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 598 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,19) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,18)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 599 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T↓...#
#.......P.#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,19)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 600 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(8,18)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 601 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,19) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(7,18)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 602 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...P...#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(13,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(6,18)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 603 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,19) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T..P....#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(14,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(5,18)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 604 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(4,18)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 605 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,19) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(16,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(3,18)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 606 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(4,18)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 607 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,19) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(3,18)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 608 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(4,18)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 609 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,19) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(3,18)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 610 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(4,18)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 611 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,19) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T..P....#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(5,18)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 612 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...P...#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(6,18)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 613 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,19) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(7,18)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 614 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(8,18)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 615 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,19) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......P#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(9,18)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 616 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(8,18)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 617 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,19) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......P#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(9,18)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 618 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......P#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(9,18)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 619 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,19) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(8,18)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 620 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......P#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(9,18)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 621 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,19) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(8,18)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 622 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(7,18)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 623 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,19) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...P...#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(6,18)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 624 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(7,18)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 625 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,19) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(8,18)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 626 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......P#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(9,18)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 627 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,19) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(8,18)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 628 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(7,18)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 629 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,19) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...P...#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(6,18)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 630 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(7,18)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 631 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,19) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(8,18)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 632 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......P#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(9,18)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 633 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,19) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(8,18)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 634 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(7,18)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 635 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,19) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...P...#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(6,18)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 636 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(7,18)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 637 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,19) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(8,18)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 638 · pos R11(16,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......P#..T.T↓...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(9,18)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 639 · pos R11(16,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,19) facing DOWN (101), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(8,18)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 640 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,18)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 641 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,17)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 642 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,16)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 643 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(19,4)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,17)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 644 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(19,5)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,18)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 645 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.P#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#......P..#.........#
#####################
Visible players
{
"R10(19,6)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,19)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 646 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(19,7)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,18)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 647 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,17)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 648 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,16)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 649 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,17)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 650 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,18)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 651 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,17)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 652 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,16)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 653 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 654 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,16)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 655 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,17)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 656 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,16)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 657 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 658 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 659 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 660 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,16)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 661 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 662 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 663 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 664 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 665 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 666 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 667 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 668 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 669 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 670 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 671 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 672 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 673 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 674 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 675 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 676 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 677 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 678 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 679 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 680 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 681 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 682 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####O########
#.........#.P.......#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 683 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....P...#
#######O####O########
#.........#.........#
#..T......#.P.......#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,13)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 684 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....P....#
#######O####O########
#.........#.P.......#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 685 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...P.....#
#######O####O########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(14,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 686 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P......#
#######O####O########
#.........#.P.......#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 687 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,13)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 688 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,14)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 689 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,13)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 690 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 691 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,13)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 692 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,14)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 693 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 694 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,14)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 695 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,13)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 696 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,14)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 697 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 698 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,16)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 699 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 700 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,14)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 701 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 702 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,16)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 703 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,17)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 704 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,16)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 705 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 706 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,16)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 707 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,17)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 708 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 709 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,17)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 710 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,16)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 711 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,17)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 712 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 713 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#......P..#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 714 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 715 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,17)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 716 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T.←..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 717 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T←...#
#......P..#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 718 · pos R11(17,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.←..#
#......P..#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,19)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 719 · pos R11(16,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(16,18) facing LEFT (102), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T←...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,18)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 720 · pos R11(17,18) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,18) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T.↑..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R01(7,18)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 721 · pos R11(17,17) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,17) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......↑T.#
#.T.......#..T.T....#
#......P..#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R01(7,19)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 722 · pos R11(17,16) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,16) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#......↑..#
#.........#.......T.#
#.T.......#..T.T....#
#......P..#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 101
},
"R01(7,19)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 723 · pos R11(17,15) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,15) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#......↑..#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R10(11,6)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,19)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 724 · pos R11(17,14) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,14) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O......↑..#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
"R10(11,5)": {
"player_name": "player_1",
"direction": 101
},
"R01(9,19)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 725 · pos R11(17,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,13) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T↑..#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......P#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,4)": {
"player_name": "player_1",
"direction": 101
},
"R01(9,18)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 726 · pos R11(17,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,12) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......↑..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#........P#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_1",
"direction": 101
},
"R01(9,17)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 727 · pos R11(17,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,11) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....↑..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........P#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(9,16)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 728 · pos R11(17,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,12) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......↑..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,16)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 729 · pos R11(17,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,11) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....↑..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........P#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(9,16)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 730 · pos R11(17,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,12) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......↑..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........P#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(9,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 731 · pos R11(17,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,11) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....↑..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(8,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 732 · pos R11(17,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,12) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......↑..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(7,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 733 · pos R11(17,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,11) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....↑..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(6,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 734 · pos R11(17,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,12) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......↑..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#....P....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(5,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 735 · pos R11(17,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,11) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....↑..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#...P.....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(4,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 736 · pos R11(17,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,12) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......↑..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(3,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 737 · pos R11(17,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,11) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....↑..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 738 · pos R11(17,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,12) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......↑..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 739 · pos R11(17,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,11) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....↑..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 740 · pos R11(17,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,12) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......↑..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(3,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 741 · pos R11(17,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,11) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....↑..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 742 · pos R11(17,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,12) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......↑..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 743 · pos R11(17,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,11) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....↑..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 744 · pos R11(17,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,12) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......↑..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 745 · pos R11(17,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,11) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....↑..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 746 · pos R11(17,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,12) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......↑..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(3,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 747 · pos R11(17,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,11) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....↑..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 748 · pos R11(17,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,12) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......↑..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 749 · pos R11(17,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,11) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....↑..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 750 · pos R11(17,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,12) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......↑..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(3,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 751 · pos R11(17,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,11) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....↑..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#...P.....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(4,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 752 · pos R11(17,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,12) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......↑..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(3,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 753 · pos R11(17,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,11) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....↑..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 754 · pos R11(17,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,12) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......↑..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,16)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 755 · pos R11(17,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,11) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....↑..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 756 · pos R11(17,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,12) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......↑..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.P.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 757 · pos R11(17,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,11) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....↑..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#..P......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(3,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 758 · pos R11(17,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,12) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......↑..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#...P.....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(4,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 759 · pos R11(17,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,11) facing UP (103), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P.....↑..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(5,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 760 · pos R11(17,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(17,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......→..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(5,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 761 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(18,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....→.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(6,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 762 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(19,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........→#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(7,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 763 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(18,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....→.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......P.#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(8,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 764 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(19,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........→#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#........P#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(9,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 765 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(18,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....→.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......P.#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(8,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 766 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(19,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........→#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(7,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 767 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(18,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....→.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(6,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 768 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(19,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........→#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(7,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 769 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(18,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....→.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......P.#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(8,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 770 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(19,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........→#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(7,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 771 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(18,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....→.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(6,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 772 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(19,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........→#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(5,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 773 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(18,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....→.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(6,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 774 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(19,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........→#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(7,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 775 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(18,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....→.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(6,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 776 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(19,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........→#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(5,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 777 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(18,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....→.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#...P.....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(4,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 778 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(18,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........→#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(5,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 779 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(18,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....→.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(6,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 780 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(19,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........→#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(7,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 781 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(18,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....→.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......P.#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(8,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 782 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(19,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........→#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(7,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 783 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(18,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....→.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(6,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 784 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(19,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........→#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(5,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 785 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(18,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....→.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(6,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 786 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(19,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........→#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(7,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 787 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(18,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....→.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(6,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 788 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(19,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........→#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(5,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 789 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(18,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....→.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#...P.....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(4,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 790 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(19,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........→#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(5,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 791 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(18,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....→.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(6,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 792 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(19,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........→#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(5,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 793 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(18,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....→.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#...P.....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(4,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 794 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(19,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........→#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#..P......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(3,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 795 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(18,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....→.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#...P.....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(4,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 796 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(19,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........→#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(5,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 797 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(18,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....→.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(6,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 798 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(19,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........→#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(7,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 799 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(18,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.....→.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(6,17)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 800 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(18,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.......→.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,17)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 801 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is blocked by wall. Move backward to explore new path. Current position R11(19,12) facing RIGHT (100), front is wall (#) so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#........→#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#....P....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,16)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 802 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Move forward to break loop. Current position R11(18,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.......→.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,17)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 803 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(19,12) facing RIGHT (100), front is wall (#) so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#........→#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#....P....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,16)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 804 · pos R11(18,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(18,12) facing RIGHT (100), front is wall (#) so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.......→.#
#.........#.....T...#
#.........O.........#
#.T..PT...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,15)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 805 · pos R11(17,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(18,12) facing RIGHT (100), front is wall (#) so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#......→..#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 806 · pos R11(16,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(16,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.....→...#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 807 · pos R11(17,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid but previous steps show back-and-forth. Current position R11(17,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#......→..#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,4)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 808 · pos R11(18,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(18,12) facing RIGHT (100), front is wall (#) so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.......→.#
#.........#.....T...#
#.........O.........#
#.T..PT...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,5)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,15)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 809 · pos R11(17,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(17,12) facing RIGHT (100), front is wall (#) so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.P#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#......→..#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,6)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 810 · pos R11(16,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(16,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.....→...#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,7)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 811 · pos R11(17,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(17,12) facing RIGHT (100), front is wall (#) so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T.P....#......→..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 812 · pos R11(16,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(16,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.....→...#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 813 · pos R11(17,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(17,12) facing RIGHT (100), front is wall (#) so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#......→..#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 814 · pos R11(16,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(16,12) facing RIGHT (100), front is wall (#) so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.....→...#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 815 · pos R11(15,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(16,12) facing RIGHT (100), front is wall (#) so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T.P....#....→....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 816 · pos R11(14,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(14,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#....P....#.P.......#
#..T......#...→.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 817 · pos R11(15,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(15,12) facing RIGHT (100), front is wall (#) so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T.P....#....→....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 818 · pos R11(14,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(14,12) facing RIGHT (100), front is wall (#) so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#...→.....#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 819 · pos R11(13,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(13,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#..→......#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 820 · pos R11(14,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(14,12) facing RIGHT (100), front is wall (#) so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#...→.....#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 821 · pos R11(13,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(13,12) facing RIGHT (100), front is wall (#) so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T.P....#..→......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 822 · pos R11(12,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(12,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.→.......#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 823 · pos R11(11,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(12,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#→........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 824 · pos R11(12,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(12,12) facing RIGHT (100), front is floor (.) so MOVE_FORWARD is safe.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.→.......#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 825 · pos R11(13,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(13,12) facing RIGHT (100), front is wall (#) so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T.P....#..→......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 826 · pos R11(12,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(12,12) facing RIGHT (100), front is wall (#) so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#....P....#.P.......#
#..T......#.→.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 827 · pos R11(11,12) · dir 100 · action TURN_BACK · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(11,12) facing RIGHT (100), front is wall (#) so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T.P....#→........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 828 · pos R11(11,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) blocked by wall. Move backward to explore new path. Current position R11(11,12) facing LEFT (102), front is wall (#) so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#←........#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 829 · pos R11(12,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.←.......#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 830 · pos R11(13,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#..←......#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 831 · pos R11(14,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T.P....#...←.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 832 · pos R11(15,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#....←....#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 833 · pos R11(16,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.....←...#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 834 · pos R11(17,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#......←..#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 835 · pos R11(18,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T.P....#.......←.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 836 · pos R11(19,12) · dir 102 · action TURN_BACK · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#....P....#.P.......#
#..T......#........←#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 837 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is RIGHT (100), so MOVE_BACKWARD = LEFT (102) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T.P....#........→#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 838 · pos R11(18,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is RIGHT (100), so MOVE_BACKWARD = LEFT (102) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.......→.#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 839 · pos R11(17,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is RIGHT (100), so MOVE_BACKWARD = LEFT (102) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#......→..#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(5,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 840 · pos R11(16,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is DOWN (101), so MOVE_BACKWARD = UP (103) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.....↓...#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 841 · pos R11(16,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is DOWN (101), so MOVE_BACKWARD = UP (103) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#.........#.....↓...#
#..T......#.P.......#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 842 · pos R11(16,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is DOWN (101), so MOVE_BACKWARD = UP (103) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####O########
#.........#.P.......#
#..T......#.....↓...#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 843 · pos R11(16,11) · dir 101 · action TURN_BACK · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is DOWN (101), so MOVE_BACKWARD = UP (103) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....P...#
#######O####O########
#.........#.....↓...#
#..T......#.P.......#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(4,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 844 · pos R11(16,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....P....#
#######O####O########
#.........#.P...↑...#
#..T......#.........#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(3,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 845 · pos R11(16,12) · dir 103 · action TURN_BACK · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...P.....#
#######O####O########
#.........#.........#
#..T......#.P...↑...#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(4,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 846 · pos R11(16,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is DOWN (101), so MOVE_BACKWARD = UP (103) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P......#
#######O####O########
#.........#.P.......#
#..T......#.....↓...#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 847 · pos R11(16,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is DOWN (101), so MOVE_BACKWARD = UP (103) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.....↓...#
#..T......#.P.......#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 848 · pos R11(16,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is DOWN (101), so MOVE_BACKWARD = UP (103) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.....↓...#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 849 · pos R11(16,11) · dir 101 · action TURN_BACK · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is DOWN (101), so MOVE_BACKWARD = UP (103) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.....↓...#
#..T......#.P.......#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(4,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 850 · pos R11(16,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P...↑...#
#..T......#.........#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 851 · pos R11(16,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is DOWN (101), so MOVE_BACKWARD = UP (103) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P...↑...#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 852 · pos R11(16,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P...↑...#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 853 · pos R11(16,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P...↑...#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 854 · pos R11(16,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P...↑...#
#..T......#.........#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 855 · pos R11(16,12) · dir 103 · action TURN_BACK · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P...↑...#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(4,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 856 · pos R11(16,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is DOWN (101), so MOVE_BACKWARD = UP (103) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.....↓...#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 857 · pos R11(16,11) · dir 101 · action TURN_BACK · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is DOWN (101), so MOVE_BACKWARD = UP (103) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.....↓...#
#..T......#.P.......#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 858 · pos R11(16,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P...↑...#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 859 · pos R11(16,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P...↑...#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(8,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 860 · pos R11(16,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P...↑...#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 861 · pos R11(16,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P...↑...#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 862 · pos R11(16,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P...↑...#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 863 · pos R11(16,12) · dir 103 · action TURN_BACK · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P...↑...#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(8,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 864 · pos R11(16,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.....↓...#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(9,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 865 · pos R11(16,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.....↓...#
#..T......#.P.......#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(8,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 866 · pos R11(16,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.....↓...#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 867 · pos R11(16,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.....↓...#
#..T......#.P.......#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(8,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 868 · pos R11(16,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.....↓...#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(9,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 869 · pos R11(16,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.....↓...#
#..T......#.P.......#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(9,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 870 · pos R11(16,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.....↓...#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(8,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 871 · pos R11(16,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.....↓...#
#..T......#.P.......#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(9,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 872 · pos R11(16,12) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.....↓...#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(8,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 873 · pos R11(16,11) · dir 101 · action TURN_BACK · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.....↓...#
#..T......#.P.......#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(9,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 874 · pos R11(16,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P...↑...#
#..T......#.........#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(8,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 875 · pos R11(16,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P...↑...#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(9,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 876 · pos R11(16,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P...↑...#
#..T......#.........#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(8,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 877 · pos R11(16,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P...↑...#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 878 · pos R11(16,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P...↑...#
#..T......#.........#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(8,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 879 · pos R11(16,12) · dir 103 · action TURN_BACK · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P...↑...#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 880 · pos R11(16,12) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is UP (103), so MOVE_BACKWARD = DOWN (101) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.....←...#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R01(7,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 881 · pos R11(15,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#....←....#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 882 · pos R11(16,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.....←...#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 101
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 883 · pos R11(17,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#......←..#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,6)": {
"player_name": "player_1",
"direction": 101
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 884 · pos R11(18,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.......←.#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,5)": {
"player_name": "player_1",
"direction": 101
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 885 · pos R11(19,12) · dir 102 · action TURN_BACK · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#........←#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,4)": {
"player_name": "player_1",
"direction": 101
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 886 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is RIGHT (100), so MOVE_BACKWARD = LEFT (102) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........→#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_1",
"direction": 101
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 887 · pos R11(18,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is RIGHT (100), so MOVE_BACKWARD = LEFT (102) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.......→.#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(4,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 888 · pos R11(17,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is RIGHT (100), so MOVE_BACKWARD = LEFT (102) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......→..#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 889 · pos R11(16,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is RIGHT (100), so MOVE_BACKWARD = LEFT (102) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.....→...#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(4,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 890 · pos R11(15,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is RIGHT (100), so MOVE_BACKWARD = LEFT (102) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#....→....#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 891 · pos R11(14,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is RIGHT (100), so MOVE_BACKWARD = LEFT (102) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#...→.....#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(4,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 892 · pos R11(13,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is RIGHT (100), so MOVE_BACKWARD = LEFT (102) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#..→......#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(3,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 893 · pos R11(12,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is RIGHT (100), so MOVE_BACKWARD = LEFT (102) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.→.......#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(4,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 894 · pos R11(11,12) · dir 100 · action TURN_BACK · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is RIGHT (100), so MOVE_BACKWARD = LEFT (102) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#→........#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(3,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 895 · pos R11(11,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#←........#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(4,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 896 · pos R11(12,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.←.......#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(3,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 897 · pos R11(13,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#..←......#
#.P.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 898 · pos R11(14,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#...←.....#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(3,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 899 · pos R11(15,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#....←....#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(4,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 900 · pos R11(16,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.....←...#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 901 · pos R11(17,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#......←..#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(6,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 902 · pos R11(18,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.......←.#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 903 · pos R11(19,12) · dir 102 · action TURN_BACK · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#........←#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(4,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 904 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#........→#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 905 · pos R11(18,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is RIGHT (100), so MOVE_BACKWARD = LEFT (102) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.......→.#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(4,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 906 · pos R11(17,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#......→..#
#....P....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(5,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 907 · pos R11(16,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.....→...#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(4,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 908 · pos R11(15,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#....→....#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(3,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 909 · pos R11(14,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#...→.....#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(4,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 910 · pos R11(13,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#..→......#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(3,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 911 · pos R11(12,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.→.......#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(4,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 912 · pos R11(11,12) · dir 100 · action TURN_BACK · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#→........#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(3,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 913 · pos R11(11,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#←........#
#.P.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 914 · pos R11(12,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.←.......#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(3,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 915 · pos R11(13,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#..←......#
#.P.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 916 · pos R11(14,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#...←.....#
#..P......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(3,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 917 · pos R11(15,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#....←....#
#.P.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 918 · pos R11(16,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.....←...#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 919 · pos R11(17,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#......←..#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 920 · pos R11(18,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.......↑.#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 921 · pos R11(18,13) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T.↑.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 922 · pos R11(18,14) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#P........#.....T...#
#.........O.......↑.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 923 · pos R11(18,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......↑.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 924 · pos R11(18,16) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↑.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 925 · pos R11(18,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↑.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 926 · pos R11(18,16) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↑.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 927 · pos R11(18,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......↑.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 928 · pos R11(18,16) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.......↑.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 929 · pos R11(18,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#PT...T...#.......↑.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,15)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 930 · pos R11(18,16) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.......↑.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 931 · pos R11(18,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......↑.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 932 · pos R11(18,16) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↑.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 933 · pos R11(18,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......↑.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 934 · pos R11(18,16) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.......↑.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 935 · pos R11(18,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#PT...T...#.......↑.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,15)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 936 · pos R11(18,16) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#P........#.......↑.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,16)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 937 · pos R11(18,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#PT...T...#.......↑.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,15)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 938 · pos R11(18,16) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 blocked by wall. Current front is wall (#), so MOVE_FORWARD invalid. Previous steps show back-and-forth; move backward to break loop. Direction is LEFT (102), so MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.......↑.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 939 · pos R11(18,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......↑.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 940 · pos R11(18,16) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↑.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 941 · pos R11(18,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......↑.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 942 · pos R11(18,16) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.......↑.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 943 · pos R11(18,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......↑.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 944 · pos R11(18,16) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↑.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 945 · pos R11(18,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↑.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 946 · pos R11(18,16) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↑.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 947 · pos R11(18,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......↑.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 948 · pos R11(18,16) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.......↑.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 949 · pos R11(18,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#PT...T...#.......↑.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,15)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 950 · pos R11(18,16) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.......↑.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 951 · pos R11(18,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......↑.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 952 · pos R11(18,16) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.......↑.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 953 · pos R11(18,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......↑.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 954 · pos R11(18,16) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.......↑.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 955 · pos R11(18,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......↑.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 956 · pos R11(18,16) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↑.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 957 · pos R11(18,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......↑.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 958 · pos R11(18,16) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↑.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 959 · pos R11(18,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#P........#.....T...#
#.........O.........#
#.T...T...#.......↑.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 960 · pos R11(18,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......→.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 961 · pos R11(17,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#......→..#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 962 · pos R11(16,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.....→...#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 963 · pos R11(15,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#....→....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 964 · pos R11(14,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...→.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 965 · pos R11(13,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#..→......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 966 · pos R11(12,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.→.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 967 · pos R11(11,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#→........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,4)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 968 · pos R11(12,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.→.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,5)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 969 · pos R11(11,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.P#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#→........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,6)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 970 · pos R11(12,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; front is wall (blocked), so move backward to break loop. BEST_ACTION_SUGGESTION=0 blocked by wall, so choose MOVE_BACKWARD (1) instead of NOOP (7).
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.→.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,7)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 971 · pos R11(11,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; front is wall (blocked), so move backward to break loop. BEST_ACTION_SUGGESTION=0 blocked by wall, so choose MOVE_BACKWARD (1) instead of NOOP (7).
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#→........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 972 · pos R11(12,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; front is floor but previous steps show back-and-forth. BEST_ACTION_SUGGESTION=0 blocked by wall (front_tile='#' in history), so move backward to break loop. Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.→.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 973 · pos R11(11,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; front is wall (blocked), so move backward to break loop. BEST_ACTION_SUGGESTION=0 blocked by wall, so choose MOVE_BACKWARD (1) instead of NOOP (7). Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#→........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 974 · pos R11(12,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; front is wall (blocked), so move backward to break loop. BEST_ACTION_SUGGESTION=0 blocked by wall, so choose MOVE_BACKWARD (1) instead of NOOP (7). Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.→.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 975 · pos R11(11,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; front is wall (blocked), so move backward to break loop. BEST_ACTION_SUGGESTION=0 blocked by wall, so choose MOVE_BACKWARD (1) instead of NOOP (7). Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#→........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 976 · pos R11(12,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; front is wall (blocked), so move backward to break loop. BEST_ACTION_SUGGESTION=0 blocked by wall, so choose MOVE_BACKWARD (1) instead of NOOP (7). Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.→.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,14)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 977 · pos R11(11,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; front is wall (blocked), so move backward to break loop. BEST_ACTION_SUGGESTION=0 blocked by wall, so choose MOVE_BACKWARD (1) instead of NOOP (7). Direction LEFT (102) means MOVE_BACKWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#PT...T...#.........#
#.........#→........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 978 · pos R11(12,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; front is floor (walkable), so move forward to break loop. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. Direction RIGHT (100) means MOVE_FORWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#P........#.→.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,16)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 979 · pos R11(13,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; front is floor (walkable), so move forward to break loop. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. Direction RIGHT (100) means MOVE_FORWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#..→......#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 980 · pos R11(14,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; front is floor (walkable), so move forward to break loop. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. Direction RIGHT (100) means MOVE_FORWARD = RIGHT (100) direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...→.....#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 981 · pos R11(15,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; move forward to continue path. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. Avoid oscillation by moving forward instead of turning.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#....→....#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 982 · pos R11(16,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; move forward to continue path. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. Avoid oscillation by moving forward instead of turning.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.....→...#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 983 · pos R11(17,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; move forward to continue path. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. Avoid oscillation by moving forward instead of turning.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#......→..#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 984 · pos R11(18,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; move forward to continue path. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. Avoid oscillation by moving forward instead of turning.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......→.#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 985 · pos R11(19,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; move forward to continue path. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. Avoid oscillation by moving forward instead of turning.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........→#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 986 · pos R11(18,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; move forward to continue path. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. Avoid oscillation by moving forward instead of turning.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......→.#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 987 · pos R11(19,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; move forward to continue path. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. Avoid oscillation by moving forward instead of turning.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........→#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 988 · pos R11(18,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; move forward to continue path. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. Avoid oscillation by moving forward instead of turning.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......→.#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 989 · pos R11(19,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; move forward to continue path. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. Avoid oscillation by moving forward instead of turning.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........→#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 990 · pos R11(18,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; move forward to continue path. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. Avoid oscillation by moving forward instead of turning.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......→.#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 991 · pos R11(19,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; move forward to continue path. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. Avoid oscillation by moving forward instead of turning.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........→#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 992 · pos R11(18,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; move forward to continue path. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. Avoid oscillation by moving forward instead of turning.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......→.#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 993 · pos R11(19,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; move forward to continue path. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. Avoid oscillation by moving forward instead of turning.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........→#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 994 · pos R11(18,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; move forward to continue path. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. Avoid oscillation by moving forward instead of turning.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......→.#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 995 · pos R11(19,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; move forward to continue path. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. Avoid oscillation by moving forward instead of turning.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........→#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 996 · pos R11(18,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; move forward to continue path. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. Avoid oscillation by moving forward instead of turning.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......→.#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 997 · pos R11(19,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; move forward to continue path. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. Avoid oscillation by moving forward instead of turning.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........→#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 998 · pos R11(18,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward instead of turning. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......→.#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 999 · pos R11(19,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward instead of turning. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........→#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1000 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward instead of turning. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1001 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward instead of turning. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1002 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward instead of turning. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1003 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward instead of turning. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....P...#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1004 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward instead of turning. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....P....#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1005 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward instead of turning. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...P.....#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1006 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is floor; avoid oscillation by moving forward instead of turning. BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P......#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1007 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1008 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1009 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1010 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1011 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1012 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1013 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1014 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1015 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1016 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1017 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1018 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1019 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1020 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1021 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1022 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1023 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1024 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1025 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1026 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1027 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1028 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1029 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1030 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1031 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1032 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1033 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1034 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1035 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1036 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1037 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1038 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1039 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1040 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1041 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1042 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1043 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
"R10(11,6)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1044 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,5)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1045 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
"R10(11,4)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1046 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1047 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1048 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1049 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1050 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1051 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1052 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1053 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1054 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1055 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1056 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1057 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1058 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1059 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1060 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1061 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1062 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1063 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1064 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1065 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1066 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1067 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1068 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1069 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1070 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1071 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1072 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1073 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1074 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1075 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1076 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1077 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1078 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1079 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.P.......#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(2,19)": {
"player_name": "player_3",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1080 · pos R11(18,15) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......←.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#P........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1081 · pos R11(17,15) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#......←..#
#.........#.........#
#.........#.......T.#
#PT.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1082 · pos R11(16,15) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.....←...#
#.........#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1083 · pos R11(15,15) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#....←....#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,16)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1084 · pos R11(14,15) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#PT...T...#...←.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,15)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1085 · pos R11(13,15) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#P........O.........#
#.T...T...#..←......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1086 · pos R11(12,15) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.P.......#
#..T......#.........#
#P........#.....T...#
#.........O.........#
#.T...T...#.←.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1087 · pos R11(11,15) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#←........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1088 · pos R11(12,15) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.←.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1089 · pos R11(11,15) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#←........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1090 · pos R11(12,15) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.←.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1091 · pos R11(11,15) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#←........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1092 · pos R11(12,15) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.←.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1093 · pos R11(11,15) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#←........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1094 · pos R11(12,15) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.←.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1095 · pos R11(11,15) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#←........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1096 · pos R11(12,15) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.←.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1097 · pos R11(11,15) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#←........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1098 · pos R11(12,15) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.←.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1099 · pos R11(11,15) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#←........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1100 · pos R11(12,15) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.←.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1101 · pos R11(11,15) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#←........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1102 · pos R11(12,15) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.←.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1103 · pos R11(11,15) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#←........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1104 · pos R11(12,15) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.←.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1105 · pos R11(11,15) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#←........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1106 · pos R11(12,15) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.←.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1107 · pos R11(11,15) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#←........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1108 · pos R11(12,15) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.←.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1109 · pos R11(11,15) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (18,15) and (18,16) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#←........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1110 · pos R11(12,15) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (11,15) and (12,15) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.←.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1111 · pos R11(11,15) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (11,15) and (12,15) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#←........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1112 · pos R11(12,15) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (11,15) and (12,15) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.←.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1113 · pos R11(11,15) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (11,15) and (12,15) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#←........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1114 · pos R11(12,15) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (11,15) and (12,15) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.←.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1115 · pos R11(11,15) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (11,15) and (12,15) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#←........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1116 · pos R11(12,15) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (11,15) and (12,15) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.←.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1117 · pos R11(11,15) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (11,15) and (12,15) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#←........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1118 · pos R11(12,15) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (11,15) and (12,15) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.←.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1119 · pos R11(11,15) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (11,15) and (12,15) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#←........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1120 · pos R11(12,15) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (11,15) and (12,15) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.↑.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1121 · pos R11(12,14) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (11,15) and (12,15) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.↑.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1122 · pos R11(12,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (11,15) and (12,15) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.↑...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1123 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (11,15) and (12,15) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.↑.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,4)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1124 · pos R11(12,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (11,15) and (12,15) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.↑.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,5)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1125 · pos R11(12,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (11,15) and (12,15) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.P#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.↑...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,6)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1126 · pos R11(12,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (11,15) and (12,15) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.↑.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,7)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1127 · pos R11(12,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.↑...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1128 · pos R11(12,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.↑.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1129 · pos R11(12,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.↑...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1130 · pos R11(12,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.↑.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1131 · pos R11(12,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.↑...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1132 · pos R11(12,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.↑.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1133 · pos R11(12,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.↑...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1134 · pos R11(12,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.↑.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1135 · pos R11(12,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.↑...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1136 · pos R11(12,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.↑.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1137 · pos R11(12,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.↑...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1138 · pos R11(12,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.↑.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1139 · pos R11(12,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.↑...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1140 · pos R11(12,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.↑.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1141 · pos R11(12,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.↑...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1142 · pos R11(12,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.↑.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1143 · pos R11(12,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.↑...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1144 · pos R11(12,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.↑.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1145 · pos R11(12,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.↑...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1146 · pos R11(12,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.↑.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1147 · pos R11(12,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.↑...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1148 · pos R11(12,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.↑.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1149 · pos R11(12,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.↑...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1150 · pos R11(12,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.↑.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1151 · pos R11(12,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.↑...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1152 · pos R11(12,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.↑.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1153 · pos R11(12,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.↑...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1154 · pos R11(12,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.↑.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1155 · pos R11(12,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.↑...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1156 · pos R11(12,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.↑.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1157 · pos R11(12,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.↑...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1158 · pos R11(12,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.↑.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1159 · pos R11(12,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.↑...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1160 · pos R11(12,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.↑...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1161 · pos R11(12,13) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.↑...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1162 · pos R11(12,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.→...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1163 · pos R11(13,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#..→..T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1164 · pos R11(14,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...→.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1165 · pos R11(15,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....P...#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....→T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1166 · pos R11(14,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....P....#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...→.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1167 · pos R11(15,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (12,12) and (12,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...P.....#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....→T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1168 · pos R11(14,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P......#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...→.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1169 · pos R11(15,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....→T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1170 · pos R11(14,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...→.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1171 · pos R11(15,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....→T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1172 · pos R11(14,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...→.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1173 · pos R11(15,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....→T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1174 · pos R11(14,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...→.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1175 · pos R11(15,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....→T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1176 · pos R11(14,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...→.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1177 · pos R11(15,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....→T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1178 · pos R11(14,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...→.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1179 · pos R11(15,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....→T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1180 · pos R11(14,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...→.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1181 · pos R11(15,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....→T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1182 · pos R11(14,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...→.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1183 · pos R11(15,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....→T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1184 · pos R11(14,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...→.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1185 · pos R11(15,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....→T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1186 · pos R11(14,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...→.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1187 · pos R11(15,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....→T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1188 · pos R11(14,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...→.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1189 · pos R11(15,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....→T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1190 · pos R11(14,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...→.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1191 · pos R11(15,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....→T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1192 · pos R11(14,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...→.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1193 · pos R11(15,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....→T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1194 · pos R11(14,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...→.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1195 · pos R11(15,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....→T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1196 · pos R11(14,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...→.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1197 · pos R11(15,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....→T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1198 · pos R11(14,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...→.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1199 · pos R11(15,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#....→T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1200 · pos R11(14,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#...↓.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1201 · pos R11(14,14) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O...↓.....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1202 · pos R11(14,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...↓.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1203 · pos R11(14,16) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...↓.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,6)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1204 · pos R11(14,17) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...↓...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,5)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1205 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(11,4)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1206 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1207 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1208 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1209 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1210 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1211 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1212 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1213 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1214 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1215 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1216 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1217 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1218 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1219 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1220 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1221 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1222 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1223 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1224 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1225 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1226 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1227 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1228 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1229 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1230 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1231 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1232 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1233 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1234 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1235 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1236 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1237 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1238 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1239 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1240 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1241 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1242 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(13,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1243 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(14,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1244 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1245 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(16,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1246 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1247 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1248 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1249 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1250 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1251 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1252 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1253 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1254 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1255 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1256 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1257 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1258 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1259 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1260 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1261 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1262 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1263 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1264 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1265 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1266 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1267 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1268 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1269 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1270 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1271 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1272 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1273 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1274 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1275 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1276 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1277 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1278 · pos R11(14,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1279 · pos R11(14,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is valid and efficient. TASKS_TO_COMPLETE is empty so continue pathing. Previous steps show oscillation between (14,13) and (15,13) with MOVE_FORWARD/BACKWARD; choose MOVE_FORWARD to break cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1280 · pos R11(14,18) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is invalid (front is wall). Choose STRAFE_RIGHT (2) to reorient and avoid repeating MOVE_FORWARD/BACKWARD cycle. Previous steps show oscillation between (14,18) and (14,19); STRAFE_RIGHT will move to (15,18) which is walkable.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T←T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1281 · pos R11(14,17) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is invalid (front is wall). Choose STRAFE_RIGHT (2) to reorient and avoid repeating MOVE_FORWARD/BACKWARD cycle. Previous steps show oscillation between (14,18) and (14,19); STRAFE_RIGHT will move to (15,18) which is walkable.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...←...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1282 · pos R11(14,16) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is invalid (front is wall). Choose STRAFE_RIGHT (2) to reorient and avoid repeating MOVE_FORWARD/BACKWARD cycle. Previous steps show oscillation between (14,18) and (14,19); STRAFE_RIGHT will move to (15,18) which is walkable.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...←.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1283 · pos R11(14,15) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is invalid (front is wall). Choose STRAFE_RIGHT (2) to reorient and avoid repeating MOVE_FORWARD/BACKWARD cycle. Previous steps show oscillation between (14,18) and (14,19); STRAFE_RIGHT will move to (15,18) which is walkable.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...←.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,4)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1284 · pos R11(14,14) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is invalid (front is wall). Choose STRAFE_RIGHT (2) to reorient and avoid repeating MOVE_FORWARD/BACKWARD cycle. Previous steps show oscillation between (14,18) and (14,19); STRAFE_RIGHT will move to (15,18) which is walkable.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O...←.....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,5)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1285 · pos R11(14,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is invalid (front is wall). Choose STRAFE_RIGHT (2) to reorient and avoid repeating MOVE_FORWARD/BACKWARD cycle. Previous steps show oscillation between (14,18) and (14,19); STRAFE_RIGHT will move to (15,18) which is walkable.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.P#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#...←.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,6)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1286 · pos R11(14,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is invalid (front is wall). Choose STRAFE_RIGHT (2) to reorient and avoid repeating MOVE_FORWARD/BACKWARD cycle. Previous steps show oscillation between (14,18) and (14,19); STRAFE_RIGHT will move to (15,18) which is walkable.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#...←.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,7)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1287 · pos R11(14,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is invalid (front is wall). Choose STRAFE_RIGHT (2) to reorient and avoid repeating MOVE_FORWARD/BACKWARD cycle. Previous steps show oscillation between (14,18) and (14,19); STRAFE_RIGHT will move to (15,18) which is walkable.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P..←.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1288 · pos R11(14,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) is invalid (front is wall). Choose STRAFE_RIGHT (2) to reorient and avoid repeating MOVE_FORWARD/BACKWARD cycle. Previous steps show oscillation between (14,18) and (14,19); STRAFE_RIGHT will move to (15,18) which is walkable.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#...←.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1289 · pos R11(14,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) invalid (front is wall). STRAFE_RIGHT (2) is valid and avoids repeating STRAFE_LEFT/STRAFE_RIGHT cycle. Previous steps show oscillation between (14,11) and (14,12); STRAFE_RIGHT moves to (15,11) which is walkable.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P..←.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1290 · pos R11(14,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) invalid (front is wall). STRAFE_RIGHT (2) is valid and avoids repeating STRAFE_LEFT/STRAFE_RIGHT cycle. Previous steps show oscillation between (14,11) and (14,12); STRAFE_RIGHT moves to (15,11) which is walkable.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#...←.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1291 · pos R11(14,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,11) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P..←.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1292 · pos R11(14,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#...←.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1293 · pos R11(14,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,11) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P..←.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1294 · pos R11(14,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#...←.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1295 · pos R11(14,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,11) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P..←.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1296 · pos R11(14,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#...←.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1297 · pos R11(14,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,11) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P..←.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1298 · pos R11(14,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#...←.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1299 · pos R11(14,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,11) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P..←.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1300 · pos R11(14,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#...←.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1301 · pos R11(14,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,11) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P..←.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1302 · pos R11(14,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#...←.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1303 · pos R11(14,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,11) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P..←.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1304 · pos R11(14,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#...←.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1305 · pos R11(14,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,11) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P..←.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1306 · pos R11(14,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#...←.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1307 · pos R11(14,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,11) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P..←.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1308 · pos R11(14,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#...←.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1309 · pos R11(14,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,11) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P..←.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1310 · pos R11(14,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#...←.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1311 · pos R11(14,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,11) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P..←.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1312 · pos R11(14,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#...←.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1313 · pos R11(14,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,11) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P..←.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1314 · pos R11(14,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#...←.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1315 · pos R11(14,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,11) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P..←.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1316 · pos R11(14,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#...←.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1317 · pos R11(14,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,11) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P..←.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1318 · pos R11(14,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#...←.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1319 · pos R11(14,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,11) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P..←.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1320 · pos R11(14,12) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#...↓.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1321 · pos R11(13,12) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#P........#.........#
#..T......#.P↓......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1322 · pos R11(13,13) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#..↓..T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1323 · pos R11(12,13) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.↓...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1324 · pos R11(11,13) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#↓....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1325 · pos R11(12,13) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.↓...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1326 · pos R11(11,13) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#↓....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1327 · pos R11(12,13) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....P...#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.↓...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1328 · pos R11(11,13) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....P....#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#↓....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1329 · pos R11(12,13) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...P.....#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.↓...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1330 · pos R11(11,13) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P......#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#↓....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1331 · pos R11(12,13) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.↓...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1332 · pos R11(11,13) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#↓....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1333 · pos R11(12,13) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.↓...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1334 · pos R11(11,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#↓....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1335 · pos R11(11,14) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O↓........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1336 · pos R11(12,14) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.↓.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1337 · pos R11(11,14) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O↓........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1338 · pos R11(12,14) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.↓.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1339 · pos R11(11,14) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O↓........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1340 · pos R11(12,14) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.↓.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1341 · pos R11(11,14) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O↓........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1342 · pos R11(12,14) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.↓.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1343 · pos R11(11,14) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O↓........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1344 · pos R11(12,14) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.↓.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1345 · pos R11(11,14) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O↓........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1346 · pos R11(11,15) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#↓........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1347 · pos R11(12,15) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.↓.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1348 · pos R11(11,15) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#↓........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1349 · pos R11(12,15) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.↓.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1350 · pos R11(11,15) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#↓........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1351 · pos R11(12,15) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.↓.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1352 · pos R11(11,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#↓........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1353 · pos R11(11,16) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#↓........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1354 · pos R11(12,16) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.↓.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1355 · pos R11(11,16) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#↓........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1356 · pos R11(12,16) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.↓.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1357 · pos R11(11,16) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#↓........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1358 · pos R11(12,16) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.↓.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1359 · pos R11(11,16) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#↓........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1360 · pos R11(12,16) · dir 100 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.→.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1361 · pos R11(12,17) · dir 100 · action STRAFE_RIGHT · assigned 0/3 remaining
Avoid oscillation; BEST_ACTION_SUGGESTION=0 invalid (front wall). STRAFE_RIGHT (2) valid, moves to (15,12) walkable. Previous steps oscillated between (14,11) and (14,12); STRAFE_RIGHT breaks cycle.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.→.....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1362 · pos R11(12,18) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
front tile is task common_task_10; but TASKS_TO_COMPLETE is empty so ignore; BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.→T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1363 · pos R11(11,18) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE is empty; front is task common_task_10 but already completed (FINISHED_TASKS includes common_task_12, short_task_11, long_task_4); BEST_ACTION_SUGGESTION=0 (MOVE_FORWARD) would move into task but it's completed; avoid oscillation by moving backward (action=1) as per LAST_STEP history
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#→.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,6)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1364 · pos R11(12,18) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE is empty; front is completed task common_task_10 (FINISHED_TASKS includes common_task_12, short_task_11, long_task_4); BEST_ACTION_SUGGESTION=0 invalid (front is task but already completed); avoid oscillation by moving backward (action=1) as per LAST_STEP history
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.→T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,5)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1365 · pos R11(11,18) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is completed task common_task_10 (FINISHED_TASKS includes common_task_12, short_task_11, long_task_4); BEST_ACTION_SUGGESTION=0 invalid (front is task but already completed); avoid oscillation by moving backward (action=1) as per LAST_STEP history
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#→.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,4)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1366 · pos R11(12,18) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is completed task common_task_10 (FINISHED_TASKS includes common_task_12, short_task_11, long_task_4); BEST_ACTION_SUGGESTION=0 invalid (front is task but already completed); avoid oscillation by moving backward (action=1) as per LAST_STEP history
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.→T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1367 · pos R11(11,18) · dir 100 · action TURN_BACK · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is completed task common_task_10 (FINISHED_TASKS includes common_task_12, short_task_11, long_task_4); BEST_ACTION_SUGGESTION=0 invalid (front is task but already completed); avoid oscillation by moving backward (action=1) as per LAST_STEP history
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#→.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1368 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1369 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1370 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1371 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1372 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1373 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1374 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1375 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1376 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1377 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1378 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1379 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1380 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1381 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1382 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1383 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1384 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1385 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1386 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1387 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1388 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1389 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1390 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1391 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1392 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1393 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1394 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1395 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1396 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1397 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1398 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1399 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 101
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1400 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1401 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1402 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1403 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1404 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1405 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1406 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1407 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1408 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1409 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1410 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1411 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1412 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1413 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1414 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1415 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1416 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1417 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1418 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1419 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1420 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1421 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1422 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1423 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1424 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1425 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1426 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1427 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1428 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1429 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1430 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1431 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1432 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1433 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1434 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1435 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1436 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1437 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1438 · pos R11(12,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.←T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1439 · pos R11(11,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#←.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1440 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1441 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1442 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1443 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(19,4)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1444 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,5)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1445 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.P#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(19,6)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1446 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,7)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1447 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1448 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1449 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1450 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1451 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1452 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1453 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1454 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1455 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1456 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1457 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1458 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1459 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1460 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1461 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1462 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1463 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1464 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1465 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1466 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1467 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1468 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1469 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1470 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1471 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1472 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1473 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1474 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1475 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1476 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1477 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1478 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1479 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#P........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_4",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1480 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1481 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1482 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1483 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....P...#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1484 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....P....#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1485 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...P.....#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1486 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P......#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1487 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1488 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1489 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1490 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1491 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1492 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1493 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1494 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1495 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1496 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1497 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1498 · pos R11(12,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#P........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.↑.......#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1499 · pos R11(12,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
TASKS_TO_COMPLETE empty; front is floor (not task); BEST_ACTION_SUGGESTION=1 (MOVE_BACKWARD) avoids oscillation from previous steps; move backward to break loop
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
common_task_12, short_task_11, long_task_4
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#P........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.↑T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}